Persians

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Quick Info

- Persians have an average economy. Persians can control an larger empire easier then other civilizations.

- The Persian traders are very good.

- Persians start with the Persian Mythology as religion, but can choose later on for the Islam.

- Important military units are: Immortals, Pushtigban and Clibans.


General Info

STARTUP & ECONOMY

   * Startup phase is 1 day longer.
   * Start with +4000 food, wood, iron, stone, gold.
   * Start with +100 favor.
   * Start with +500 knowledge.
   * Start with less villagers.
   * Towncenters support more villagers on lower levels.
   * Trading cost of resources: -25% cheaper.
   * Merchants carry 2000 resources and are faster.
   * Colonizing new villages is less expensive.
   * Cancel and repair costs of buildings are cheaper.

BUILDINGS:

   * Persian villages have 10.000 default storage capacity.
   * Storages have 20 as max. level but the capacity of a normal level 30.
   * Embassies can receive more refugees.
   * Embassies can pay barbarians to buy relics.
   * Embassies can pay barbarians to withdrawal.

UNITS:

   * Units are cheaper but weaker.
   * Hiring mercenaries is cheaper. Hiring lotsa mercs will increase their price less.

GODPOWER CHANGES:

   * Free Market 2x more possible
   * Efficient Packing costs only 1 GP credit.
   * Vision 3x more possible.

UNIQUE GPs:

   * Ark of Bukhara (better castle)
   * Cafcuh (All ecofields to level 30 stone mines)
   * Cup of Jamshid (King, Queen and Leaders become immortal).
   * Cypress of Kashmar (more wood production)
   * Flying throne of Kai Kavus (instant move your royals and mercs)
   * Haoma (units train faster, scout better, have more HP and do more damage)
   * Hara Berezaiti (Good tower)
   * Mosque (to convert to Islam)
   * Quaran Treasury (godpower) (better treasury)
   * Seven labours of Rostam (a journey that gives an extra UL)

TECHNOLOGIES:

   * Algebra (cheaper)
   * Arabic Numerals (cheaper)
   * Bazaar (trade cost lower, more sec. eco production)
   * Royal Road (trade cost cheaper, merchants faster)
   * Yakhchal (more storage capacity)

GODS (Persian Mythology)

   * Transition periods faster!
   * Ahura Mazdah (knowledge bonus)
   * Anahita (units train faster, more food production)
   * Daena (better scouting, more resource protection)
   * Atar (more iron mining)
   * Hadish (more farming production)
   * Mithra (more favor)
   * Vate (units move faster)
   * Bahram (units have more HP)
   * Zurvan (units move faster, training time & upgrade time is faster)
   * Baga (more gold production)

Units

Economy:

Military:

Siege:

Royals:

Others:

History

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